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Despite Bans Around the Globe, Online Gambling and Betting Generated More Money Than Hollywood in 2011
Friday, 24 August 2012 21:00

While Hollywood movies grossed just under $26 billion worldwide in 2011, the South American online gambling and betting market by itself generated over $124 billion in revenue that same year. Global Information Inc, in cooperation with its premium market research publishing partners, is pleased to announce new market research reports exploring the global market for online gaming and gambling, providing valuable data for market participants as well as investors, reporters, analysts, regulators, and legislators.

Global Online Gambling and Betting Report 2012

Online gambling and betting are highly regulated worldwide - these activities are almost entirely banned in the USA and in Latin America, online gambling and betting are only fully legal in Argentina and Chile. In Europe, the situation varies from country to country and in the Asia-Pacific region, online gambling is only legal in the Philippines. The mobile segment accounted for less than one percent of the global market until 2011, but is expected to grow rapidly in the future.

The ban on online gambling websites in most parts of the USA has spurred the use of offshore sites. Nonetheless, only a single-digit percentage figure of all US Americans participate in online gambling, while almost 50 percent play lotto. In Canada, the government started opening the market for online gambling in 2011 to generate higher tax income. In South America, online gambling and betting increased in popularity in 2011, generating more than 100 billion EUR in gross revenue.

According to new online gaming, gambling, and betting market research, in 2012 online gambling operators discovered the social network Facebook as an opportunity to widen their reach. PokerStars, the worldwide leading online poker website by active players, expanded its operations to Spain in June 2012. Further leading online poker sites worldwide include PartyPoker, iPoker, and Ongame. The latter is owned by online gambling company Bwin.Party, which is considering selling Ongame to social gaming giant Zynga.

The global online gambling market is obviously in upheaval: new laws are introduced, sales strategies adapted and new revenue potentials explored.

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Europe Online Gambling and Betting Report 2012

Online gambling and betting have been legalized in an increasing number of European countries since 2011, with the UK starting the trend. There, individuals aged 18 to 34 are the most active. Even though in Germany online casinos and online poker were only legalized in Schleswig-Holstein in 2012, gross revenue from online gambling is expected to total nearly 2 billion EUR nationwide in 2015. In France, cash games generated most online revenue ahead of horse race betting, while online gambling market revenue on the Spanish market is expected to more than double between 2011 and 2014. Norway and Sweden were still dominated by state monopolies in 2011. In the Czech Republic, the market was tightly regulated in 2011 and in Turkey, online gambling is banned altogether in 2012.

Offering a more in-depth look at a particular segment of online gambling and betting, this report offers key statistics and conclusions, including the forecast that online gambling revenues in Germany will grow with a compound annual growth rate of almost +20% until 2015. Also noteworth, the 1% most active online gamblers in France placed more than a third of total online wagers in "Sports Bets" in Q1 2012.

Games Market in India: Online, Social, Casual and Mobile Games

India has always attracted attention with a fast-growing economy, large legion of English-speaking middle-class and a thriving information technology (IT) sector. There has been extensive investments in India's digital entertainment sector with new launches and a proliferation in the number of mobile gaming titles. Does the hype match actual market conditions? Can companies turn a profit in the games market in India?

This study includes metrics such as market sizing, online games concurrent numbers, PC and Internet penetration, along with in-depth discussion of trends and market players covering online, casual, social, and mobile games.

China Online Gaming Dynamic Market Analysis: May to June 2012 Update

This IDC Insight report provides regular industry updates around online gaming and the social gaming space. This is the last of a series of six reports to be delivered once in every two months. While the report is short – only 6 pages – IDC provides some of the hardest, most concrete data available. This report strives to provide updates and analyst's insights on the latest happenings in the market from May to June 2012 and includes country overviews, news updates, new games released, and changes in key players and in trends, as well as events and promotions. It also provides recommendations for SPs and game developers.

An Executive Summary of all analysis and a free sample of the full report are available at http://www.giiresearch.com/report/id239996-china-online-gaming-dynamic-market-analysis-update.html

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Comments  

 
0 # Sven 2013-10-27 09:02
I wasn't aware that online gambling had generated more revenue than Hollywood. That is amazing if you think about it.
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